Hollow

Hollows are undead restored with humanoid minds. They gain their faculties but lose their memories, maintaining some of their undead nature through the methods used to heal them. Hollows are mostly found in the Shale, where they live out of sight of the rest of the world.

Hollow Traits
Your Hollow character has the following racial traits.

Ability Score Increase. Two ability scores of your choice increase by 1.

Age. Since their creation, Hollows have shown no signs of ageing. Some suspect them to be as immortal as any other undead, though the Coroners who raised them are hesitant to assert this.

Size. Hollows' heights range depending on their previous ancestry. Your size is the same as that ancestry.

Speed. Your base walking speed is 30 feet.

Darkvision. You retain the senses granted by your necromantic creation. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Hollow Resilience. You have maintained some, though not all, of your undead strength. You have advantage on saving throws against poison, you have resistance against poison damage, and you are immune to disease.

Undead. You don't need to breathe, and you don't require food or drink. You sleep as you did in life.

Innate Necromancy. You can cast the false life spell as a 2nd level spell once with this trait, requiring no material components. You regain the ability to cast it this way when you finish a long rest.

Past Life Inheritance. You gain one racial trait from the ancestry you had in alive (this is up to the DM's discretion).

Hybrid Nature. You have two creature types: humanoid and undead. You can be affected by a game effect if it works on either of your creature types. Additionally, you can benefit from magical healing, even if undead cannot do so normally.

Languages. You can speak, read, and write the languages you knew in life. These are likely Common and one other language of your choice.