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=== Tone=== The South is not meant to model the real world, though a lot of its cultures have basis in it. Campaigns will generally have a serious - though not necessarily dark – tone, but there will always be room for chaos, eccentricity and humour.

=== Level of Technology=== Yes: Steam engines, steam paddlers, steam trains, pocket watches and chronometers, hot air balloons, firearms (with cartridges, not past revolvers), cigars, respirators, thermometers, newspapers, gaslights, waterproof coats.

No: Electricity, synthetic rubber, plastic, batteries.

The real-world cut-off for technology is around 1850, though you can always play a character inventing something new. Anachronisms (like steam trains) are only occasionally intentional on my end, and I'm no historian. Things will slip through, I'm sure.

=== Level of Magic === Moderate, varies from place to place. You can play a caster anywhere – anyone can dream, after all.

The Average Person
An average Southerner knows: the major nations, what magic is in a rough sense, a few public figures and recent events (from newspapers). They are not necessarily religious.

=== Demographics=== The most common peoples in the South are Cadians (Half-Elves), Dwarves, Elves  and Halflings. Uncommon folk are Vellin (Steel Folk), Mandrakes  (Dragonborn), Orcs and Mer. Outlanders are rarely seen. Humans are rarer still, since they are almost extinct.

=== Gods?=== Nowadays, Gods are considered no more special than any other object of folk belief. Higher beings like The Leviathan, the Evil Eye and Ignata might be spoken of in the same breath, since their impact on reality is considered equal. Since gods left the world, their sway over people’s lives has diminished, and continues to dwindle.

=== Scope of the World=== The South is a large portion of the southern hemisphere of an earth-sized planet. Cleocadia is (approximately) the central third of this. Many adventures will just be run in Imara, however, which is roughly the size of Ireland.

The speed of transport around the world is mostly determined by boat. Teleportation circles do exist, but they have proven impractical for mass transport. Airships have been contemplated, but a practical way of creating them has not yet found. The skies contain their own dangers - Miasma included.

=== Who Are You?=== It is rare that people distinguish themselves as just ‘adventurers’. But people set themselves apart as mercenaries, thieves, guards, inventors, pirates, business owners and musicians.

You will likely be a member of a coherent organisation and have a specific role in it. This organisation might be as large as the Coalition Guard or as small as a band of thieves. A set-up like this makes it easier for the party to have a reason to collaborate, and gives a clear direction to what the campaign will actually be. However, if you do want to play as adventurers, you might be Freelancers – the term used in Cleocadia for such people, often meaning ‘unemployed’, or ‘once-employed’.