Interlude: Glimtide

Interlude: Glimtide was a set of events relevant to the Night Guard that transpired on the 3rd of Second-Summer 994 AC.

These main events were:
 * 1) A Psypol officer (secret police) - Agent Bräuheim, an Air Djinn brought by Rubrik - said that the party were dealing with a Dream Eater: a powerful entity with immense control over thought and dreams (a catch-all for such things). They listed Archfey and Kal'ahr the Daydreamer as examples, the second of which Wervell recognised as the druid mentioned by The Shore in High Celsus.
 * 2) Agent Bräuheim told the party to stay in touch, and if they can draw out Vlal Zio somehow, to call them in to take them down.
 * 3) Rubrik was convinced to stay in the town to help the party, in turn regaining his respect with the Rinespire.
 * 4) Rhys was cremated, his ashes to be sent to his family in Alstice.
 * 5) Flower was inaugurated as 'The Warden'. The Night Guard suggested keeping it as 'The Warden Flower' or 'Flower, the Warden'. She now protects the tiny Green.
 * 6) The party learn that the railway is being built at a rapid pace, and looks to be going through Greensward Gate within a month or so.

Misc. Events

 * At the mention of Infinite Weights, the party remembers the Miracles - Worldbreaker (a sword), Material Alliance (a circlet), Time-Piece (a stopwatch that can stop time), Longevity (lets you live forever) and Flocksaway (a crook that controls all minds).
 * Debt asked whether Bräuheim could use Calico to teach people to speak 'cat'. Bräuheim said that 'that's classified'.
 * Bräuheim mentioned that he had 'implants' - both physical and mental, apparently.
 * Bräuheim said that they have trained dogs to be psychically resistant, though cats have failed their loyalty tests.
 * Debt asked Bräuheim about magic ball bearings, and he said that some may have been confiscated from Lasco.
 * Rubrik gives Wervell a pocket from Deep Pockets for help. If she reaches through or passes objects through it, Rubrik will get them.
 * He talks about Door 3, 'A Door Into Dark', which he thinks connects all the spaces. He also suggests that thinking of conjuration as 'doors' was a simple visualisation tool that allowed Erhan to conjure so effectively.
 * Rubrik describes his dreams as tasting like 'force - water... but more'.
 * Rubrik reveals his background with the Rinespire - how he got drunk with some collegues and lost Door 96, which he got back. The others were kicked out, but he was kept on. He wants to earn his respect back, and thinks that Night Guard can help him do it.
 * Rubrik talked about his failed love life. He is a bachelor.
 * Rubrik gets drunk with the party at the Weary Horse, where he is now staying. He talks about how Ulthir tore apart minds for his necromancy, and assembling his 'squad' to take down Vlal Zio.
 * The Night Guard expresses their desire to find a spouse for Rubrik.